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Interviews

Features Interviews
by
Sam Bandah
. 29 Dec 2009
He’s the quiet man, the one in the background. And yet industry veteran Tony Garcia has achieved more than a modicum of success over the past 25 years… So let’s see. Tony Garcia is a videogame producer. He worked on Indiana Jones And The Fate Of Atlantis. He founded Microsoft’s games division in 1991 and worked there for six years. He became general manager of Electronic Arts Seattle and oversaw Need For ...

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Features Interviews
by
Sam Bandah
. 2 Dec 2009
“Arguably the most innovative, most in-depth and, for its time, the most advanced role-playing game series there had ever been. Paul Rigby talks to the Ultima series creator Richard Garriott in our special three part tribute… ” The computer role-playing game was – and still is – the most difficult game genre for any games designer to tackle. This is not a genre that demands that you wobble a marble over a few stepped levels, shoot a selection of dragon heads ...

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Interviews Latest PC News
by
Ben Biggs
. 1 Dec 2009
Speaking to Creative Assembly studio director Mike Simpson about its upcoming title, Napoleon: Total War, we broached the subject of future games in the series including modern and futuristic combat. “We think about this a lot,” he told us, “There’s a big difference, going from Nineteenth Century to Twentieth Century… We could do a World War I game quite well but I’m not sure it will be fun to play.”

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Features Interviews
by
Sam Bandah
. 25 Nov 2009
Peter Molyneux has announced Fable III but there’s still no sign of a PC release for the series’ sequels. Has his love affair with the PC ended? If this article was being written by Peter Molyneux, then odds are it would have been much hyped. “This is set to break newground in journalism,” the publicity would scream.“It will contain lots of excitingly fresh grammatical structures and will set out a standard for other hacks to follow for years to ...

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Features Interviews
by
Russell Barnes
. 7 Sep 2009
Charles Cecil is British gaming’s secret weapon and the point-and-click adventure supremo talks conspiracy, fact and fiction exclusively with Total PC Gaming…

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Features Interviews
by
Russell Barnes
. 2 Sep 2009
When Harvey Smith talks, you listen; partly because he’s got a low, soft voice but mostly due to his upward career trajectory. Smith was groomed by good people, worked on some of the most ground-breaking games ever created – and is a big Mark Millar fan, too. That’s someone well worth respecting. Add to the fact he’s really good friends with Warren Spector, was lead designer on Deux Ex and project lead on its sequel, Invisible War….

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Features Interviews
by
Russell Barnes
. 26 Aug 2009
Development legend David Braben spills it on games, the universe and everything. Yes, even Elite IV…

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Features Interviews
by
Russell Barnes
. 20 Aug 2009
It may have incurred the wrath of 20,000 gamers, but the announcement of a follow-up to Valve’s survival horror co-op title Left 4 Dead has nevertheless got us excited. We sit down with writer and project lead, Chet Faliszek…

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Features Interviews
by
Russell Barnes
. 27 Jul 2009
Rebellion may have shocked gamers with the rather poor ShellShock 2: Blood Trails, but it’s ready to shoot its way back to the top, as boss Jason Kingsley reveals…

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Features Interviews
by
Russell Barnes
. 27 Jul 2009
He used to play truant from school, but now he’s hugely successful, Paul Wedgwood is giving advice to students. The mobile phone on the table in the darkened surroundings of Nottingham’s Gatecrasher nightclub lights up a corner of the room every now and then, giving us status updates on Paul’s journey north. “Oh no,” comes a cry. “It looks like he’s stuck in traffic.”

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Features Interviews
by
Russell Barnes
. 23 Jul 2009
His name’s Cakebread. Stephen Cakebread. And he’s a man with a licence to thrill. He’s sitting down on a comfortable sofa drinking Coke, wearing a grey untucked t-shirt and baggy faded jeans. There are no vodka martinis to hand (at least none that can be seen) and we assume the dinner jacket is back at the hotel. And yet like Bond – that’s James Bond, if you hadn’t guessed – he has a secret weapon beneath his laid-back everyday man veneer…

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Features Interviews
by
Russell Barnes
. 23 Jul 2009
"I’ll be with you in just a second,” says Sam Roberts, the words filtering through a pie-filled mouth as he shovels in the last few crumbs of his inhaled lunch. Roberts is very much in demand, being pulled around a tiny gallery space bulging with banks of computers and screens as eager gamers try to glean some information about the indie gaming delights on display…

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Features Interviews
by
Russell Barnes
. 23 Jul 2009
If Braids creator, Jonathan Blow, could go back in time, would he still have made Braid? You bet he would… Jonathan Blow has gained a reputation. A reputation for producing a unique, refreshingly simple yet complex time-altering platform game. A reputation for being pretentious. And as we embark on our interview with him, he asks: “I wonder if there’s a way we can do something that will provide a little more original value for readers and will read a little better?” You get a sense that he’s been asked the same ...

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Features Interviews
by
Russell Barnes
. 22 Jul 2009
Expectation can be a huge weight. Imagine, if you like, the pressure which would be heaped on the shoulders of the successor to Manchester United manager Sir Alex Ferguson. Imagine how fans would be clamouring for success after success to build upon what has gone before. And then ponder the position in which Jean-Christophe Guyot finds himself. He has worked on the successful noughties versions of Prince Of Persia, a game which made its original debut to great acclaim in 1989 at the hands of Jordan Mechner. But after a ...

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Features Interviews
by
Russell Barnes
. 22 Jul 2009
If games are to become heavily concerned with narrative, then no genre has already proved its salt as abundantly as the point-and-click adventure. Stories laden with rich characters, comedy, romance and some swashbuckling to boot once helped to create a thriving genre, with big names from Maniac Mansion and Monkey Island to King’s Quest and Leisure Suit Larry. Somewhere along the line, though, people lost interest – even Broken Sword creator Charles Cecil was saying the point-and-click genre was dead. Telltale Games founder Dan Connors tells us why episodic games are ...

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