The previous titles in the Penumbra
series snared gamers through the
intensity of their psychological horror
styling, while thriving on a story-driven
quest through nightmare and cerebral
decay. This latest addition, while still very
entertaining in its own right, fails to meet
the gameplay requirements that fans of the
series will duly be expecting.
Penumbra: Requiem deviates from the
series’ adventure genre to borrow quite
heavily from the unexpected smash hit
Portal. It’s no bad thing for a developer to
attempt to evolve a franchise by tweaking
the gameplay and keeping the players on
their toes, but such a deviation leaves the
user feeling somewhat short-changed.
When someone expects Penumbra: Black
Plague but gets a Portal clone, there’s bound
to be a resistance to the game’s charms.
Rather than continuing in Black Plague’s
story-centric vein, Requiem breaks up
the levels into bite-sized physical puzzles.
Each section requires gamers to think
constructively to best the nightmarish
enigmas that go beyond physical
challenges and adopt a psychological twist
to puzzle solving. Deciphering whether the
events of the conundrum are real or some
kind of warped hallucinogenic experience is
all part of the fun, and the ingenuity of this
add-on to Black Plague works very well.
The previous focus on plot is therefore
given a back seat to a series of increasingly
desperate puzzle scenarios. The stopstart
nature of this gameplay – while
perfectly enjoyable on a purely gaming
level – doesn’t support a plot as well as
a progressive set of events would, so
keeping up with the dark and anxious story
is severely disjointed.
But Requiem is difficult to get into
mostly due to its own identity crisis.
Frictional Games touts this expansion
(that requires Black Plague to run) as
an immediate continuation, yet the
tangential gameplay seems to suggest
otherwise. Were Requiem its own
horror/puzzle-based game, it wouldn’t
be burdened by the misconceptions that
dog the player throughout the game. This
would be an easy game to recommend
to anyone who’s never really played any
of the previous Penumbra games, but
since it’s an expansion that requires the
original, that will be a demographic that’s
unlikely to exist.
Spanner Spencer