Official Website for Total PC Gaming - The new mag for PC & MMO gaming

ATI EyeFinity thoughts

Displays
Features
Hardware
by
Ian Jackson

ATI finally brings usable multi-monitor technology to the mainstream gamer, but is it any good? Ian Jackson shares his thoughts in his special report…

eyefinity1

Details:
Price:
From £120

Radeon HD 5870 required
Up to three screens supported
One DisplayPort screen required
Up to 7680 x 1600 supported
Identical resolution displays required

Getting hold of a Radeon 5870 might be harder than completing Far Cry blindfolded, but there’s no denying the technical prowess of ATI’s new flagship. As well as stonking frame rates and DirectX 11 support, the 5800 series brings an intriguing new feature to the table called Eyefinity. Allowing you to connect up to three screens to a single card, this technology allows you to play first-person shooters, driving games, flight simulators and just about any other suitable genre at ultra-wide resolutions; spanning the action across all three displays.

Before you rush out and buy two more monitors for your PC, you need to be aware of a couple of limitations with Eyefinity’s implementation. First, one of your screens must be DisplayPort rather than conventional DVI. This is because each DVI screen needs a dedicated clock source, and the 5870 (like all other mainstream video cards) only has two. DisplayPort is not so afflicted, so theoretically an unlimited number of displays can be run from each card – providing it has the outputs. While an adaptor can be used to convert the tertiary DisplayPort output to DVI, it needs to be of the active variety with its own discrete power source.

After patiently waiting a fortnight for our adaptor and third 20-inch screen to arrive, we were finally ready for some triple-screen action. Setting up an Eyefinity configuration is fairly simple, though (as with most brand new technologies) it isn’t without its problems. First, switching from the single ultra-wide Eyefinity desktop back to a ‘conventional’ extended-mode multi-monitor setup is one long epic fail. Almost every time we tried to complete this seemingly simple operation it would mess things up, setting a variety of clone modes or refusing to enable one of our screens. After a ten-minute battle with the drivers we usually ended up with the configuration we wanted, but this definitely needs to be fixed before Eyefinity is ready for anyone other than hardened PC enthusiasts.

The vast majority of games we tested support the widescreen resolutions right out of the box, and for the few that don’t you can normally find fixes over at the WSGF forum (www.widescreengamingforum.com). Playing Crysis Warhead at a resolution of 4800 x 1200 is simply breathtaking, and we could see 66 per cent more of Fallout 3’s post-apocalyptic landscape with Eyefinity enabled. The effect with driving games is even more pronounced, with Burnout Paradise and Need For Speed: Shift both correctly adjusting the cockpit viewpoint to a massive 180-degree, ultra-wide experience. To say the effect is impressive would be a shameful understatement, as it’s nothing short of spectacular. Once bitten by the multi-monitor gaming bug you’ll never want to go back to a single display again.

Even with its caveats we feel Eyefinity is a triumph, and easily the best new feature to come from PC graphics cards since SLI. PC gamers have been looking for an innovation to once again elevate the platform to a level consistently above our smug console-owning brethren, and Eyefinity could well achieve just that.
Ian Jackson

eyefinity2

  • Tell a Friend
  • Follow NowGamer on Twitter for all the latest videogames news, reviews, previews, interviews, features, opinion and a whole more. Our Facebook fan page is the best place to communicate with other fans of the NowGamer website.

    3 Comments »

    • UK_John said:

      All this is mute. 90% of PC games now are console conversions from machine getting on for 5 years old. It will be at least 2 years before new consoles come along, meaning by then PC games will be being converted from 7 year old machines!

      Add to that fact that we see many fewer PC only games, and even fewer games that now push the envelope (because they just don’t sell enough!), and this sort of technology is a white elephant.

      I doubt in the next two years that my 4870 is going to be pushed, let alone a 5870! Given the cost of this set up – and the ongoing electricity costs, and never mind the climate change implications, this system is dead in the water.

      Willa few thousand get this system? Yes. But it won’t be enough to push the market.

      It is unlikely that in two years we will even see PC only titles, except from the indie market, and those games will not need a 5870 and triple monitors to get the benefit out of!

      The market has changed. PC gamers – even hardcore gamers, are not jumping on bandwagons any more. There just aren’t enough good PC games coming out!

      Retro and indie PC gaming is the fastest growing genre, and games that run on reasonable set-up’s, like STALKER,for example, end up selling twice as many as high end games like Crysis. Yes, because the media is out of touch, games like Crysis get 90%+ and STALKER only gets in the 85% mark, but when you look at sales and user reviews, it’s STALKER type games people want. Games that have more depth and also play on the PC you have TODAY!

    • Jon said:

      @UK_John: It seems that you were more interested in ranting than discussing what Eyefinity view can do for upcoming games and current games. There is already support for several major games and as more games come out the more games will support it.

      The point of the article was explaining what could be done with 3 monitors, not which games you like or expect to come out for PC in the next 2 years. Are more games coming out for console than PC? Yes. Are the PC versions of games sometimes (not all the time, since Dragon Age: Origins comes to mind about a game that was built from the ground up for PC) ports? Yes. Will there be less PC games in the future? Who knows? Does any of that have anything to do with the article? No.

    • bob said:

      It’s precisely the fact that he PC is receiving console ports that makes eyefinity so tempting. Yup, we do have power to spare so I’ll take your 720p console game and raise you 16xAF, 8xAA, 5 more mega pixels and 2 extra screens.

    What's your opinion?

    Add your comment below, or trackback from your own site. You can also subscribe to these comments via RSS.

    Be nice. Keep it clean. Stay on topic. No spam.