Something Loom-ing at Telltale?
Could Loom be the next big episodic series from Telltale Games? Since the release of Lucasarts classics like the Sam & Max and Monkey Island-based episodic games from Telltale, the community has been given plenty of food for thought on what will get the episodic treatment next.
Could Loom be the next big episodic series from Telltale Games?
Since the release of Lucasarts classics like the Sam & Max and Monkey Island-based episodic games from Telltale, the community has been given plenty of food for thought on what will get the episodic treatment next. Speaking to Total PC Gaming in a recent podcast interview, design director Dave Grossman (who worked on several original Lucasarts adventures and headed development of Tales Of Monkey Island) dropped this heavy hint:
“The one I always think about these days is Loom actually, and how ahead of its time it was. I think the problem with it at the time was that it was only two and a half hours long and now I find myself deliberately trying to design games that are only two and a half hours long. So I think… well, why not do that?”
Lucasarts’ Loom was the fourth point-and-click developed using the SCUMMVM engine and was a fascinating departure from the comical Monkey Island and Day Of The Tentacle games. It was a serious fantasy game that still captured the imagination of Lucasarts fans with the clever use of a musical distaff with spells, instead of a traditional inventory. It’s likely that if a Telltale version of Loom sees the light of day, the more adult tone of the original will ensure a less casual episodic series.


















I suppose they have to put the dreadful games out at some time, if only because the complete-ists will make a lot of noise otherwise. Loom is a real stinker, brief and puerile. That the main charcater is called “Bobbin” tells you all you need to know about it.
I hope they do it! Loom is definitely one of my favorite LucasArts games of all time
No disrespect Relic, but saying Loom is a “stinker” is akin to saying Star Wars is unpopular. It’s untrue and, to be honest, unjustified.
PLEASE DAVE GROSSMAN PLEASE PLEASE PLEASE.
Loom II: The Forge
Loom III: The Fold
No way! Loom was a great game. I remember playing it back when I was a kid and being freaked out by Chaos. It had a little bit of violence, a lot of lore, and taught me about problem solving. Granted, they’ll have to make it a little more difficult now-a-days, given the fact that most of the players will probably now be legitimate “grown-ups” looking for more of a challenge.
I’m not so sure.
I think today’s adults are looking for a fun way to kill a couple of hours (if they can spare even that). The fact that, when people get stuck, they can just look on the internet means making a game too hard is self-defeating when the answer is just a click-of-the-mouse away.
Coo, angry ticking in the woodwork.
I’ll say it again: “Loom is a stinker. Brief and puerile.” That said it would be fine for people who have the attention span of a slime mould, the reasoning capacity of a stick and the critical capacity of a spoon.
If adventure games can be compared to toilet rolls (and they can), then Indy And The Fate Of Atlantis is a plump roll of Andrex, smooth, colourful and long, fulfilling your personal requirements with aplomb, while Loom is a mere cardboard tube with a grey fragment of paper still clinging to it.
Come to think of it, those little bits left on toilet rolls should be given their own term to identify them. “Rip off” would be a suitable label – for them and for Loom.
(Further thoughts occur to Relic. He clutches his brow, swings round and returns in the manner of Columbo, only not as as good looking or well dressed.)
So Grossman posited the thing as the first game in a trilogy? One complete game would have been nice.
“The one I always think about these days is Loom actually, and how ahead of its time it was. I think the problem with it at the time was that it was only two and a half hours long and now I find myself deliberately trying to design games that are only two and a half hours long. So I think… well, why not do that?”
Because they’re rip offs?
I’s just like to say that this means Grim Fandango is Triple Velvet with Aloe Vera extract.
When we came up with that question for him, we were kinda hoping that he was going to say Grim Fandango actually…
“I’d just like to say that this means Grim Fandango is Triple Velvet with Aloe Vera extract.”
I like a man who knows his toilet paper.
I wonder if they are going to announce any more special edition remakes similar to Monkey Island.
Full points for holding an unpopular opinion together, Relic.
I think Loom is a pearl of a game, original in both it’s design and execution, and I don’t really think I’d like to see a sequel either, if only for the reason that the game is fine just as it is. In my opinion they kind of ruined the feel with the CD-ROM version, so no telling where a new (no doubt) 3D version would alter the first game’s intent.
The Relic is a bitter fool who takes pleasure from mocking things peopple enjoy, because he is wired to enjoy life so tries to ruin for others. Back to what matters, Loom. First off let me say that its amazing how many PC games come out and how many are all filler, grapichs and sound driven with nothing else. Like Star Wars prequels vs. original. I love all the military and strategy games, especially back in the day when SSI had stocked the shelved with Gettysburg, Antietam, Vietnam, etc… But the adventure games were my favorite. I loved Zac Mackrakin the most probably, but also really enjoyed Monkey Island, Maniac Mansion, Dracula Unleashed, Sherlock Holmes… BUT NONE OF THEM WERE AS GOOD AS LOOM. I remember being so moved as a young adult when the game came out. The score and flute musical interface was truly haunting. I dont remember much, just the music, the swans, and at one moment being moved to tears and at another laughing heartilly. When it was over I was heartbroken. Now I possibly have the chance to play it as an adult? Sign me up!!! A truly special game..
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Loom is a work of genius with incredible atmosphere and a story that could easily be expanded upon.
I couldn’t be happier about this.
Loom was intended as a 3 part game series. LucasArts folded before Forge and Fold could be released. And for those people who were too dense to realize it, Loom the original game was based upon a fantasied version of Tchaikovsky’s Swan Lake. The musical background and the musical notes played upon the main character’s stick were actually the focus of the game. And, yes, it was a bit brief, but that was because it was intended as an inexpensive part 1-of-3 type of game, not the long winding well-built epic of Fate of Atlantis (sorry, sarcasm doesn’t come out too well). It’s not like Fate of Atlantis had such a great storyline, it was capitalizing on Raiders at the time. Pretty much every scene could be finished by throwing punches. It was stupid.
What's your opinion?
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