Standing before us is one the
biggest and most intimidating
MMO bosses we’ve ever
encountered, and the fact that
we’ve been anticipating it does
nothing to relieve the tension. We’re told the
Balrog is a 50-foot gargantuan, and with 513,250 hit
points, you could say it’s got a pretty good chin too
– it absorbs the mightiest of Durin’s haymakers with
the nonchalance of an elephant being attacked by a
mosquito. But even as the Lord Of Fire And Shadow
uses the ancient king of Khazad-Dum as a doormat
before plodding dramatically towards us, fanning a
massive wingspan and orange flame licking around
the dark orifice of its maw, we’re too busy being
awestruck to run away. Besides, this isn’t David
versus Goliath, it’s more like a career-peak Tysonmonster
versus a foetal joey. This has to be some
kind of cinematic, Turbine wouldn’t seriously unleash
such a ridiculously one-sided contest on its players,
would it?
The Balrog finishes our instance with a single
stomp for a gazillion hit points of damage, or enough
to wipe out an entire raid, at least. Fortunately, this is
actually single-player session-play and the character
that we were playing wasn’t our own, but the son
of Durin: a Level 60 Dwarf of some unknown tank
class called Nafni. You’ll have the
opportunity to play this quest a few
hours into the new Mines Of Moria
expansion for Lord Of The Rings
Online, and it will take you to a solo
instance similar to Monster Play,
where you’ll vicariously earn destiny
points for your main character,
rather than XP. Turbine has woven
this retrospective story seamlessly
into the Mines Of Moria content to
form the historical backdrop to the
new Volume II epic quests, and it
has done a fine job with the rest,
especially as there’s a fair whack to
see, do and learn.
But most of the first book of
Volume II is pretty mundane;
nothing the seasoned Level 50+
characters that swarm around
the Walls Of Moria won’t be used
to: collecting wood, slaying wolves and chatting to
people is the bread and butter of any MMO. There
are special expedition side-quests, bordering
on small Fellowship-difficulty, that can only be
completed prior to entering Moria, but these are
hardly exceptional. Just when we were beginning to
wander if we’d ever get past the Doors Of Durin and
explore the fabled mountain kingdom, things took an
exciting turn.
Chapter eight of book one, Volume II onward
proves fascinating for anyone who has grafted their
way up to Eregion and beyond. It’s an instance
that will take you to an area that anyone who has
watched the Peter Jackson films, or even those
that have read the description in Tolkien’s novel, will
immediately recognise. The atmosphere around
Black Pool outside Durin’s Door is palpable, and
our anticipation of the inevitable appearance of the
Watcher is heightened by several dwarves skimming
stones off the surface of the water. Unfortunately,
the first encounter with the Watcher is a bit of an
anticlimax – nowhere near the epic that was the
Balrog instance, but it does lead onto several far
more interesting quests that introduce you to the
Legendary Item system.
Item advancement isn’t an original idea for
an MMORPG, it’s been used quite extensively in
Dark Age Of Camelot, for one. But
Turbine has dealt with the concept
as masterfully as ever, making the
Legendary Item system its own.
These items are dropped by mobs
or given as quest rewards and,
unless you acquire a particularly rare
and powerful Legendary Item, are
usually slightly less powerful than the
equivalent kit of the same level. But
equip it on your character and it can
gain experience for kills too, levelling
up and acquiring advancement
points that can be exchanged to
boost any of its bonuses. It can also
be equipped with relics, setting and
gems for additional bonuses, further
enhancing its abilities. This massively
extends gameplay considering it
takes as long, if not longer, to fully
equip your character with Legendary
kit and max it out as it does to level a character
from one to 50. You’ll also spend an awful lot of time
popping back and forth from the Forge-Masters, the
only guys capable of slotting, identifying, reforging
and combining Legendary Items, just to perfect the
kit you have.
Probably the best part of the Mines Of Moria
expansion, of course, is when you fi rst walk beyond
the western doors and into the kingdom itself. It’s
both huge in proportions and expanse. You could
fi t Buckingham Palace into a single corridor, and in
some of the halls you can’t even see the ceiling. The
Dwarves are only just beginning to claw this territory
back for themselves, so despite the odd outpost,
Moria gets progressively more dangerous the further
and deeper you delve. Despite crawling with excitable
players, there’s a feeling of dungeon-crawling and
exploration that’s rare in fantasy MMOs. It’s a real
treat for current LOTRO players around the previous
Level 50 XP cap, and well worth working towards if
you’re still catching up in Eriador.